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Category: Development

August 27, 2022 max-sperling

Declaration vs. Definition vs. Initialization vs. Instantiation vs. Mutation

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January 3, 2022 max-sperling

Single vs. double quotes (C++ / PS)

C++ char c = ‘a’; // Character char* s = “abc\ndef”; // Null-terminated C-string PS > $a = 42 >

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September 6, 2021 max-sperling

Deleter – std::shared_ptr vs. std::unique_ptr

For the std::unique_ptr the deleter is part of the type and the std::shared_ptr keeps it as part of its control

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August 20, 2021 max-sperling

Types of mutexes and locks (C++)

Mutexes (Selection) … synchronizes the access on critical sections std::mutex Provides exclusive access (can only be pulled by one thread

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June 7, 2021 max-sperling

Null-terminated strings (C++)

If you are working with strings you have two basic ways to define its length. Either you write a specific

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April 19, 2021 max-sperling

Active vs. passive waiting (C++)

Active waiting Don’t use this approach, cause it will unnecessarily consume CPU time. The sleep reduces the CPU consumption, but

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February 22, 2021 max-sperling

The Pitchfork Layout (C++)

I recently stumbled over ‘The Pitchfork Layout‘ and I know there are so many ways to order your project files,

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February 15, 2021 max-sperling

Declaration specifiers (C++)

The following list is just a selection. Specifier Variable Function const Can’t be modified.1 Method: Can’t modify its fields.1 constexp

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February 4, 2021 max-sperling

Position of Ptr. / Ref. (C++)

There are two common ways for the position of the pointer sign (*) or the reference sign (&). C-Style ClassA

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February 3, 2021 max-sperling

When and how to pass smart pointer (C++)

This post is based on a post from Herb Sutter. When if (The ownership of the object isn’t shared or

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