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October 21, 2021 max-sperling

Automotive SPICE (SW Engineering)

V-Model (v2.5/v3.0) Customer reqs. spec. | ˅ ENG.1/SYS.1 – Reqs. elicitation | Customer reqs. ˅ Product release ENG.2/SYS.2 – Sys.

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October 10, 2021 max-sperling

Increased camera distance (Warcraft 3 classic)

The only way I have found to increase the camera distance is to modify the maps themself. Setup 1. Open

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September 22, 2021 max-sperling

Japanese terminology – Part 1 (Martial arts)

Tachi-waza (Stance techniques) Musubi-dachi Attention stance Hachiji-dachi Neutral stance Moto-dachi Basic stance Zenkutsu-dachi Low front stance Kokutsu-dachi Low back stance

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September 10, 2021 max-sperling

Analyse reproducable stability issues

The following list contains a few ways to find the root cause for a stability issue. Rebuild with debug symbols

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September 10, 2021 max-sperling

Easy coredump example (Apport, GDB)

Setup apport Source code Coredump analysis Issue: player hasn’t been initialized before calling play().

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September 8, 2021 max-sperling

vtable – a way to realise polymorphism (C++)

Currently most C++ compilers use vtables to realise polymorphism. The object (obj @ 0x614c20) contains a pointer to the vtable

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September 6, 2021 max-sperling

Deleter – std::shared_ptr vs. std::unique_ptr

For the std::unique_ptr the deleter is part of the type and the std::shared_ptr keeps it as part of its control

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September 3, 2021 max-sperling

Custom allocator to track std::vector

Source code Debugging Result As soon as the std::vector runs out of memory its default allocator (std::allocator<T>) allocates a new

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August 20, 2021 max-sperling

Types of mutexes and locks (C++)

Mutexes (Selection) … synchronizes the access on critical sections std::mutex Provides exclusive access (can only be pulled by one thread

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August 16, 2021 max-sperling

Buoyancy control – depth and time

Depth If you go down/up (descend/ascend) the gas spaces in your suit (dry or wet), your BCD and your body

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