Conceptual distinction – Go

Fuseki vs. Yose vs. Chūban

They are technical aspects for different times of the game.

  • Fuseki … Opening theory
  • Chūban… Middle game theory
  • Yose … Endgame theory

Joseki vs. Tesuji vs. Tsumego

They are technical aspects for a local situation.

  • Joseki … Standard sequences (like the 3-3 invasion)
  • Tesuji … Tactical moves (like net, ladder and snapback)
  • Tsumego … Life-and-death problems (often requires tesuji)

Territory vs. Influence

In a lot of confrontations, you have to decide between them.

  • Territory … Getting the points directly
  • Influence … Generating the points later